Doom Solutions is the joint endeavor between Rhett Finch and Beth Howe to bring their data management software to the public. The vision for our flagship product was conceived as early as 2006, when Beth and Rhett first worked together on the feature films Eragon and Speed Racer. By 2011, we began collaborating on the ultimate visual effects “Database of Doom,” and, in 2016, our Los Angeles-based company Doom Solutions LLC was born.
In 2017, Doom Solutions began privately beta testing Willoughby and Marvin with various network and streaming television series. The invaluable feedback and contributions from these shows has helped us refine our apps to finally bring them to a larger audience. So far, our beta testers have tracked over 40,000 VFX shots!
The Doom Solutions logo is comprised of our initials D and S in the shape of the ancient rune Dagaz, which symbolizes day, or more broadly, hope brought forth from darkness. When your show has fallen into doom and gloom where nothing can go right, let Doom Solutions bring you back into the light.
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Rhett earned his B.S. in Industrial and Systems Engineering, with a Certificate in Industrial/Organizational Psychology, from Georgia Tech. It was his passion for post production, however, that led him to become an assistant editor and editor. Over the last decade, Rhett has worked on such notable television shows as The Flash, Legends of Tomorrow, House, and The Blacklist. Rhett draws on both his engineering background and his post-production knowledge when coding the back end of Doom’s software, giving our apps a unique advantage over the hodgepodge of ubiquitous “home-grown” databases in use today. Rhett’s IMDb page
Beth worked on her first feature film in 1993 while pursuing her MFA at Loyola Marymount University’s graduate film program. By 2003, she was hired as a VFX coordinator on the Warner Bros movie Constantine, during which time she designed her first visual effects shot tracking database. As a VFX production supervisor, she contributed to such films as Life of Pi, Blade Runner 2049, Venom, and MiB International, tailoring workflows for VFX teams of all sizes. Today, Beth’s experiences as a VFX producer continue to inform the cleanly elegant interfaces she designs for Doom’s intuitive software. Beth’s IMDb page
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